![]() I'd probably give it closer to a 7.5 but metacritic still don't allow. Worth picking up when it suits your budget, if you enjoy games like Amnesia or Alien Isolation. The cast does a great job of progressing the story and the overall sound design pushes the atmosphere. Moons of Madness has a cinematic flair to its. The monster encounters can be rather dull, and puzzle solving is easy and simplistic. Moons of Madness is ranked in the 31st percentile of games scored on OpenCritic. It's not very long, around 6-7 hours, but that is sometimes a plus for those who like things short and sweet. Moons of Madness is a cosmic survival horror game that I had my eyes on for quite some time. For the most part Moons of Madness is a walking simulator and oddly when the game is at its best. While it ends up a satisfying cosmic horror tale, the slow and derivative gameplay, combined with a few too many bugs, leaves Moons of Madness an inconsistent game. Unfortunately, the game play itself can feel tedious, and overly detailed in all the wrong ways. The horror is a mixture of jump-scares and general tension and, along with a variety of horrifying entities, they are spaced out well, which led to me never really knowing what was around the corner. Moons of Madness capitalizes on the Lovecraftian principles that made The Secret World such a great game. Voice acting is ok, with the two key characters doing a better job and the script keeps things simple, without straying into over-ambitious territory that might bite off more than it can chew. Puzzles are logical and the guidelines to solve them are almost always presented in a way that makes sense given the environment and narrative. The graphics are above average, from an artistic standpoint, and lighting is used well to enhance the atmosphere, as is sound and ambient music. It had a rough start and I found the interface took a bit of getting used to but it picks up nicely and has good pacing, a mix of scares and nice attention to detail. Moons of Madness is available on PC now via Steam. It had a rough start and I found the interface took a bit of getting used to but it picks up nicely and I enjoyed my time with this game. Regardless, Moons of Madness is a clearly-conceived and tightly-constructed first-person adventure that accomplishes more-or-less exactly what it sets out to do. Until you realize it’s facing the opposite way from the outer window, so all you can do is basically flash your swamp-ass at the rest of the crew in the galley/living room while you face the dank treadmill corner. Oh, now, hey, this bike area seems alright. The treadmill and free weight area seems, ok, I guess, if you like dank corners. It leverages the first-person perspective to build the sympathetic story of being a technician maintaining a base on Mars and sets you up for cosmic horror that could make Ridley Scott proud. Unlike the sleek and modern facilities onboard the station in Tacoma, or the gorgeously appointed gyms in Prey ’s Talos IV and Pytheas Moon base, Madness’ greets you with some dingy towels and… hey, is that a blood stain near the plants? Gross. ![]() Technical issues aside, Moons of Madness is an experience that we felt compelled to stick with until the end credits rolled on the strength of the mood alone. While I’m still only a few hours into the game, and have not discovered the canonical cause of the crew’s terrifying visions, it certainly can’t help that all these poor folks have for recreation is a bunch of chess boards, some crappy movies, and this tiny little space-gym. Moons of Madness has frame-rate issues on PC, where even playing on a more than capable NVIDIA GeForce RTX 2080 Ti it would tank for no good reason. You can probably blow your way through it in about five or six hours. This one seam-spot aside, however, Moons of Madness is a fairly tight and linear romp. They feel distinctly video-gamey in a way that so much of Moons of Madness just isn’t. Oily black growths cover the walls and floor, strange whispers fill Newheart’s head and he can’t make contact with his crew. Compared to the rest of the game, they come across as very clunky and immersion-breaking. Players wake up in the Martian base where Newheart works but see things rapidly deteriorate. Overall, Moons of Madness on Xbox One offers some fascinating slow-burn horror and nostalgic Alien-esque visuals, but it lets that down by bogging down playtime with arbitrary objectives and. It’s a classic “something went wrong on this here space-base,” but frankly, I have a hypothesis. Moons of Madness Review Playing as Engineer Shane Newheart, the opening moments of the game are the most affecting. ![]() Moons of Madness is a cool sci-fi/horror game about a Mars base and its crew going a little… cosmically mad.
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